The Duncan Anderson Design Lecture Series Presents

Designers In Their Own Words

Through the years, the Duncan Anderson Design Lecture Series has invited top professionals to share their knowledge and experience with design students at CSULB. This coming year marks the expansion of that series to a bi-monthly event. Thanks to Cecelia Anderson-Malcolm and the Duncan Anderson Endowment, CSULB now has an ongoing design lecture series to rival those at private design schools. The CSULB Industrial Design Program is working closely with IDSA-LA, and its student chapters, to schedule an exciting line-up of speakers. Please let your chapter officers know of professionals you want to meet and hear at future events.

SPRING  2017


Parking is available at the “Foundation Lot” located on E University Drive, across from the main entrance to the Design building. Parking is $5.

The Department of Design at California State University, Long Beach is located at 6241 East University Drive,
Long Beach, CA 90815.

Thursday, February 2, 7:00-9:45pm

In The Duncan Anderson Design Department Gallery


ANDesign Lab

Manufacturing Your Design Career

Adjusting your skill sets to fine tune your career choices. My first degree was in mechanical engineering, followed by a second undergrad degree in industrial design and marketing. Prior to that I ran my own motorcycle shop...see how
I converged all those skills to create ANDesign Lab, a full-fledged industrial design firm.

As the founder of ANDesign, I believe great design is achieved through aesthetic expertise, cutting edge technical and creative skills, and above all passion.  ANDesign is an energetic and innovative design consultancy that forges ahead
in areas ranging from Concept Development to Manufacturing. I has assembled
a skilled team of industrial designers that confidently welcome all challenges.
We have designed products for some of the leading companies in consumer electronics, housewares and outdoor accessories. Our creativity and experience gives us the edge and flexibility to tackle (any/most) projects regardless of complexity. Maintaining a solid client relationship is paramount for us, so we work closely with our clients to bring their vision to life. The ANDesign Team is capable of producing hand-drawn concept sketches and high-resolution renderings for our customer’s approval. Our facility also has the equipment to produce 3D models and test prototypes before going into production.  These combined attributes allow us to deliver the highest value to our clients, providing them with design integrity that strengthens their position in today's competitive market.

Thursday, February 9, 7:00-9:45pm

In The CSULB Design Department, Room DESN 112


Pip Tompkin Studio

The Hole Story: Design that Learns

In this dynamic and at times surprising talk about adaptable design, award-winning industrial designer, Pip Tompkin, shares his secret to creating iconic products that have re-defined brands, renewed consumer interest, and surpassed the sales expectations of his clients by tens of millions of units worldwide.

Pip Tompkin is the award-winning designer and visionary responsible for creating revolutionary products and strategies for companies such as DAQRI, Dell, Microsoft, Nokia, Toshiba, Vizio, Polycom, Twitter, iRobot, Toshiba, HTC, Playjam, Discovery Kids, and Belkin that changed the face of people centered products. His designs, which are featured in many magazines and publications, have garnered numerous patents and awards, and have yielded global sales in the hundreds of millions. Pip’s ability to innovate through design and create products that often surpass  the demand expectations of his clients, make him one of the most sought-after industrial designers working today. These combined attributes allow us to deliver the highest value to our clients, providing them with design integrity that strengthens their position in today's competitive market.

Pip graduated top of his class from the Northumbria University in Newcastle, as the university’s #1 ranking Industrial Design student. He earned his Masters of Industrial Design from the prestigious Royal College of Art in London, the No. 1 Design school in the world, where he became the first person in seven years to receive the Special Examiners Distinction, an accolade reserved only for the most exceptional graduates.

After college, Pip’s love of architecture and ability to simplify complex functionality through intuitive design allowed him to develop products, infrastructure, and strategy for architecture and design firms in England, Norway, Sweden, Finland, China, Korea, and the Netherlands. In 2001, Pip moved to the United States where he helped create Dell’s most iconic and innovative products for gaming, education, consumer, and enterprise markets. Between 2001 and 2005, Pip helped define product aesthetics, user experience, and design functionality that 
would allow Dell to become the No.1 computer company in the world. The XPS design language, which he created, continues to define the Dell brand today.

In 2005, Pip accepted a specialist design position at Nokia where he developed 
the Nokia M Series, the first truly multimedia smartphone. During his three years  at Nokia, Pip was instrumental in brand and UI development, and designed several award winning phones for American, European, and Asian markets, surpassing sales expectations by more than ten million units. He served on a board in Helsinki to define Nokia’s design strategies for its global portfolio.

In December of 2008, Pip announced the launch of the Pip Tompkin Studio, 
a design firm built on Pip’s “Assume Nothing” philosophy, through which Pip encourages his team of exceptional designers to question all  assumptions made by a product’s predecessors, often resulting in a disruption of the status quo and great leaps in advancement. Pip Tompkin Studio opened its doors to international acclaim, and quickly established itself as an incubator of progressive design solutions for forward—thinking companies around the world.

Passionate about innovation, Pip enjoys pushing the boundaries of possibility when designing products at the front lines of technological advancement. Consequently, his designs continue to define conventional uses of emerging technologies, create paradigm shifts, and form trends.

Thursday, February 16, 7:00-9:45pm

In The Duncan Anderson Design Department Gallery


AUX Architecture


"Unlabeled" is a presentation covering the challenges and successes of an emerging LA design studio in an era driven by imagery, where all work and life
is so quickly dissected, documented, and categorized.

Brian Wickersham is a Founding Partner of AUX Architecture, a Los Angeles  design studio established in 2008 dedicated to the thorough investigation of functionality, spatial qualities, and materiality in the built environment. Brian leads the LA studio and has collaboratively evolved what was once a kitchen table
pop-up focused on small-scale renovations into a firm with a national reach specializing in high-end residential, mixed-use, multifamily, workplace and hospitality projects.

Brian is a process-oriented designer. His work relies equally on intuition, experience, pragmatism, serendipity, anarchy, research and collaboration.
He is a licensed Architect in California, Nevada & Virginia, NCARB certified, and
a LEED Accredited Professional. Prior to establishing AUX with Jeremy Fletcher, Brian was an award-winning Architect with Daly Genik Architects, Frank Gehry, and Graft.

Thursday, February 23, 7:00-9:45pm

In The CSULB Design Department, Room DESN 112


Principal, Pitch Design Group

"Let's make running scissors" and other great things design allows you to say out loud

Schechter is a professional designer with 17 years of experience developing products with a focus on personal interaction, style, and innovation. His products, packaging, and displays have been sold throughout the world. As a professional, he primarily works with overseas vendors, engineers, and manufacturers from start to finish. Schechter has experience with the patent process, including research, authoring, and editing for internal and consulting clients. 

Thursday, March 9, 7:00-9:45pm

In The Duncan Anderson Design Department Gallery



Authenticity - the need to be true - Part I

Although it could be claimed that we live in post-factual times, the need to communicate in a way that relates to reality remains important, and this extends to the manner in which designers communicate through their creations. The reflection of a product’s origin, its brand or its properties in its visual expression decides the sustainability of its success. A group exercise and discussion will attempt to cast a light on how this can be achieved. 

Born in South Africa and raised in Hamburg, Germany, Joensson studied design there and in Stuttgart. He lived several months in London, on a bicycle saddle in Italy, in California, Switzerland, South Korea, and for the past twelve years in Paris, France. He started his own design studio in 1990. Today VIEWSDESIGN consists of two offices, one in Paris and one in Basel, Switzerland, where he works with his partner Lutz Gebhardt and the team on product, brand and interface design.

Thursday, March 16, 7:00-9:45pm

Authenticity - the need to be true - Part II

Thursday, March 23, 7:00-9:45pm

In The CSULB Design Department, Room 112


IQ Magic

In Search of Meaning

Early in our practice our work focused on aesthetics. Architectural form, precision graphics and exacting colors worked together to produce a refined setting for exhibitions. Problem solving centered on time, budget or constraints within a space. However, the meaning of design more than the physical aspects soon emerged as the tool clients sought. How were choices driven by content? What is the interpretation? How do you determine what others understand about the experience? What is the meaning of place? The search for meaning to determine your design response is key. It is a way to build a language that communicates underlying ideas. Now I find the same search haunts my art. It is the spine for both art and design.

For forty years Mr. Hartman has worked on museum projects. He has designed and installed hundreds of installations in art, culture and history for a broad number of museums. His work has included master planning for museums, curatorial development and exhibition planning and design. Selected clients include Los Angeles County Museum of Art, Seiyu Gallery, Tokyo, Japan, The Getty Conservation Institute, Harvard University Art Museums, Chicago History Museum, Huntington Musems & Library, La Plaza de Cultura y Artes, and Papalote Museum, Mexico City. In addition, the firm has designed zoos, interpretive centers and entertainment venues.

He holds a BA in Art and an MA in Design from California State University, Fullerton. He taught full time in design at UCLA from 1989-93 and has been a visiting lecturer at USC, Cal Poly Pomona, Otis Parsons.

Thursday, April 13, 7:00-9:45pm

In The CSULB Design Department, Room 112


Derek Porter Studio

Body Sensing: Assessing the Role of Light in Perception

In The human body perceives the world within which it occupies in a layered, multi-sensorial manner. As we move through our daily lives our bodies seek stimulus through various sensorial channels that clarify our presence in space, allow us to navigate terrain and perform tasks. Within these complex perceptual dynamics, light plays a seminal role as it renders surface area, color and texture, establishes distance proximity, focuses our gaze through luminance composition and provides basic task illumination for the work that we conduct.

Through his work in art, design, landscape and architecture Derek Porter examines the applied relationships between light, space and human perception from both poetic and scientific perspectives. Works presented in this lecture range in scale from hand-held objects to urban installations. Reference to texts in psychology, science, design theory and art attempts to further ground his research interests in a simple, easy to follow manner.

Derek Porter is a multi-disciplinary designer working in architectural lighting and product design where he focuses on the use of light within various scales of the built environment. His work considers subtle aspects of human perception and the presence of light within spatial contexts. As an extension of his lighting design practice, Derek studies light and space through work in photography and sculpture. He is involved with public art commissions as well as actively exhibits his work nationally and internationally.

Parallel to his art and design practice, Derek is instrumental in the evolution of lighting design education and is currently Associate Professor of Lighting Design at Parsons School of Design in New York, a globally recognized program known for innovative thinking toward daylight and electric lighting integration, cross disciplinary study, social responsibility and broad ranging theoretical research in light, space and human perception. From 2005-2014 he was Director of the Master of Fine Arts Lighting Design program.

Thursday, April 20, 7:00-9:45pm

In The CSULB Design Department, Duncan Anderson Gallery


VoyagerVR - The future of education in virtual reality

Virtual reality has been called the final medium, because once we are finally able to recreate a world we can live in digitally, whether in realistic or abstract form, what medium could possibly come beyond that? The limitless potential of this technology inspired us to be one of the pioneers of this new industry, with the mission of creating applications that utilize the immersive power of VR while simultaneously giving the user a greater appreciation for the real world.

In this lecture we ​will discuss how VoyagerVR got started, a brief history of the technology used for VR, the impact VR will have on society and how it can transform education completely, and a behind the scenes look inside how Stonehenge VR, our first application, was created. 

In addition to the ​lecture, Stonehenge VR will be on display for guests to experience (limited seating is available). 

Christian's fascination with virtual reality started in high school when he completely remodeled his entire school in the Quake 2 game engine. Realizing virtual reality technology was still a ways off from being widely available, he instead chose a career in filmmaking as a director, writer, producer and actor. During this time Christian created one of the first viral video short films ever made, and started his own video production company with clients that included NBC Universal, Machinima and Lootcrate to name a few.

Although Christian's focus was on film, he remained an avid gamer and kept himself informed of the latest gaming and tech trends. At the E3 Expo in 2013, Christian had the opportunity to try out an Oculus DK1 and was instantly convinced that this was the future of several mediums, and that VR tech was finally meeting its potential. Not wanting the industry to advance without him, Christian decided to quit film making and dive into the world of VR.

With no gaming development background, Christian taught himself how to program for VR in the Unreal Engine and co-founded VoyagerVR. The company was founded on the idea that virtual reality is a technological breakthrough that can be used for amazing things outside of just entertainment. So, within three months of self teaching he was able to release his first educational experience, Stonehenge VR. This program went on to inspire many users, became a launch title on HTC's Viveport, has been featured in several of the biggest tech, gaming, and entertainment blogs (Variety, CNET, Tech Crunch), and have installed exhibits in two of the most iconic museums in the country: the Pacific Science Center in Seattle, WA and the Museum at Prairiefire in Overland Park, KS. 

Voyager is currently working on creating new virtual reality experiences and adding more VoyagerVR exhibits in new museums.

Thursday, April 27, 7:00-9:45pm

In The CSULB Design Department, Duncan Anderson Gallery


Synn Labs

Chaos and Creativity: Harnessing the improbable

We humans are universally delighted by the unlikely event; the accidental extraordinary outcome. This has been a driving force behind the work of Syyn Labs. In this talk, we'll look at some of our work - specifically how we embraced accidents, and combined creative thinking with engineering to appeal to this amazingly powerful psychological trigger.

Adam Sadowsky is CEO and founder of Syyn Labs, an award-winning creative engineering company that specializes in surprising and jaw-dropping kinetic installations for events, advertisements, viral videos, commercial spaces, and wherever else interesting visuals, whimsy, and play are required. Combining talented experts in robotics, physics, software engineering, design, and many other disciplines, Syyn Labs focuses on the intersection of art and technology in ways that encourage audience engagement and social collaboration.

Syyn Labs clients include Google, Sears, Ford, Red Bull, Allstate Insurance, and Chevy for which Adam directed a live nine-hour online experience in which 2.5 million Internet viewers helped push a car off a 100-foot tower. Among other awards and distinctions, he has won a OneShow Pencil, a Cannes Lion, and was named one of the "100 Most Creative People in Business" by Fast Company Magazine. Syyn Labs is perhaps most famous for the creation of a one-shot music video for the band, OK Go. Adam co-directed, "This Too Shall Pass", which is a feat of creative engineering that has been watched on YouTube over 56 million times, won Adam a UK Video Music Award for best music video, and is now part of the permanent collection at NY-MOMA.

Follow Us
Facebook  |  LinkedIn

Visit and revisit lectures you missed on BeachTV. If you see this logo next to the lecturer, then their lecture is online!