The Duncan Anderson Design Lecture Series Presents

Designers In Their Own Words

Through the years, the Duncan Anderson Design Lecture Series has invited top professionals to share their knowledge and experience with design students at CSULB. This coming year marks the expansion of that series to a bi-monthly event. Thanks to Cecelia Anderson-Malcolm and the Duncan Anderson Endowment, CSULB now has an ongoing design lecture series to rival those at private design schools. The CSULB Industrial Design Program is working closely with IDSA-LA, and its student chapters, to schedule an exciting line-up of speakers. Please let your chapter officers know of professionals you want to meet and hear at future events.

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SPRING  2015


Thursday, January 29th, 7:00 – 9:30 pm

In the Design Department Lecture Hall DESN 112


ANEW Foundation

A decade of ‘doing what’s right with what’s left‘ —
a look at the commercial construction waste stream

The traditional practice of liquidation leads to landfill; ANEW leads with surplus stewardship. ANEW empowers companies to reject the status quo of liquidation to landfill, instead offering sustainable solutions that include resale, recycling, and repurposing of furniture, fixtures & equipment; stewarding them to charities, non-profits, public agencies and underserved communities across the nation.

Rose started off with a very successful career in commercial interior design. Combining extensive experience as a leading CID, manager and strategist with her passion for design excellence, she flourished at prestigious firms such as EPR, Sussman Prejza, ISD, IA and DMJM (now AECOM) and especially as VP Corporate Real Estate, domestic and international, for Warner Bros. Studios.

While thriving with design and strategic management, Rose began looking more closely at industry practices, noting an utter lack of process regarding surplus furniture and equipment liquidation. She'd assumed that others were liquidating responsibly, but upon discovering that the standard practice was hauling everything to the landfill, she decided to start a non-profit to remedy the situation.

Rose created her national non-profit organization, ANEW, to raise awareness and offer alternatives to traditional liquidation practices by matching surplus furniture and materials directly to charities, public agencies and the underserved. 

The primary goal is to strengthen communities and avoid landfill. This simple practice offers several benefits when extending the lifecycle of surplus items. It connects companies to their communities by furthering corporate citizenship and promoting social responsibility. It also spares the environment.

In addition to helming ANEW, Rose educates and advises students, corporations and other interested parties about the importance of their commitment to social and environmental causes. She's a sought-after advocate of Social Sustainabilty®, the core practice at ANEW that unites social responsibility with environmental sustainability. 

Rose leads by doing, raising awareness through the outcomes of repurposing, and helping companies realize the social, economic and environmental benefits of sustainable practices.

The Department of Design at California State University, Long Beach is located at 6241 East University Drive, Long Beach, CA 90815.

Parking is available in the “Foundation Lot” located across from the Design building main entrance on E University Drive. Parking is $5.

Thursday, February 5th, 7:00 – 9:30 pm

In the Design Department Lecture Hall DESN 112

Michael Fox


Innovation in Interactive Architecture

It is intended that this lecture serves to spawn innovation in interactive architecture by not just highlighting a series of projects and clarifying how they were designed and built but that it acts as a catalyst for thinking about how our buildings and environments can truly impact our lives.

Michael Fox is a founding partner of FoxLin. He is involved in all aspects of projects as both manager and designer. Specifically, he manages the Los Angeles, International, and Interactive projects communications for the firm. He was born in a small town in Oregon, and has since lived in and visited over 30 countries before settling in the beautiful state of California. He has lived in both the hustle of Tokyo and in solitude in a cabin in Alaska. Now a father of 3 and owner of FoxLin, he is happy to be close to the beach in the beautiful town of Dana Point. He is very involved with his local community and serves on the Board of Directors for the Dana Point Chamber of Commerce and on the City Homeless Task Force. 

He is the Author of the book Interactive Architecture by Princeton Architectural Press and the upcoming book entitled: IA: Adaptive World. In 1998, Fox founded the Kinetic Design Group at MIT as a sponsored research group to investigate interactive architecture. His practice, teaching and research are centered on interactive architecture. He is the President of ACADIA (Association for Computer Aided Design in Architecture) and has lectured internationally on the subject matter of interactive, behavioral and kinetic architecture. Michael has won numerous awards in architectural ideas competitions and his masters’ thesis at MIT received the outstanding thesis award for his work on computation and design processes. Fox’s work has been featured in numerous international periodicals and books, and has been exhibited worldwide most recently at the 2013 Venice Biennale. His work has been funded by NASA, the Annenberg Foundation, the Graham Foundation and others. Fox is an Associate Professor of Architecture at Cal Poly Pomona and has taught on the subject matter of interactive, behavioral and kinetic architecture at MIT, The Hong Polytechnic University, the Art Center College of Design in Pasadena and Southern California Institute of Architecture (SCI_ARC) in Los Angeles as well as numerous international workshops.

Thursday, February 12th, 7:00 – 9:30 pm

In The Design Department Lecture Hall DESN 112

Wolfgang Joensson


What Governs Design?

Designers not only do great work, they also talk about it. And although good design should be self-explanatory, some designers feel compelled to explain what drove them.  I am going to explain several famous designer quotes and compare them to the work of those designers.  I will also explain my design motto and show how it is reflected in my work. 

Born in South Africa and raised in Hamburg, Germany, Joensson studied design there and in Stuttgart. He lived several months in London, on a bicycle saddle in Italy, in California, Switzerland, South Korea, and for the past twelve years in Paris, France.

He started his own design studio in 1990. Today VIEWSDESIGN consists of two offices, one in Paris and one in Basel, Switzerland, where he works with his partner Lutz Gebhardt and the team on product, brand and interface design.

He has designed a wide range of products from blood gas analyzers to rubber ducks and chocolate and, literally, dozens of coffee machines.

With more than fifteen years in design education, he has an in-depth and wide ranging view of different approaches to design and design education. His past posts include Product Design Department Chairman at Art Center’s European campus in Switzerland, professor for product design in Switzerland and directeur de diplôme at Strate in Paris, one of the best French design schools.

His conviction is that design has to be functional and attractive, expressive
and integrating itself in the human environment on aesthetic, economic and ecological levels.

Thursday, February 19th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

Tom Bowman

Bowman Change, Inc.

Using Design to Confront the World

A design career can be about confronting and exploring our world — ideas, issues, societies and change. Like artists, we interpret the world for others. Unlike artists, we can find ourselves in some pretty amazing and unexpected places if we develop the creative independence to take risks. That’s the key, and it means learning how not to say no to impossible odds.

Tom Bowman, founder of Bowman Design Group and president of Bowman Change, Inc., has helped clients identify opportunities and engage people with crucial messages. A social entrepreneur from the get go, he combines his academic training in social ethics with 25 years of business ownership, marketing communications and informal science education. His clients include Fortune 1000 corporations, start-ups, government agencies, science museums and aquariums. He has provided counsel and creative services on international air and trade fairs, the FIFA World Cup, energy education centers and much more.

Tom is an award-winning leader on sustainability and one of the premier interpreters of our changing world. He is author of the critically acclaimed The Green Edge, writes a monthly “Ask Mr. Green” column for Exhibitor Online, and chairs the EDPA’s Sustainable Exhibit Leadership Committee. Bowman Design Group is the first marketing communications firm certified under the APEX/ASTM Sustainable Meeting Standards and the first U.S. design firm to receive Sustainable Company certification under the German FAMAB guidelines. He has appeared on Marketplace, the New York Times, Yale Environment 360 and many other leading news outlets.

Thursday, February 26th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

Chris Collins

Cubed Design

Inspiration Through Experience

Everything in our lives up until now has inspired or influenced us. It is our job
as designers to take these experiences and influences and turn them into an aesthetic. A personal aesthetic that our clients hire us for, one that is different than the hundreds and thousands of other designers that exist in this world. It is, as I like to say, "our informed intuition" that sets us apart. My inspiration is my process, let me show you how I approach design.

Chris is the principal designer at Cubed Design. Cubed Design is a creative agency with over 8 years of experience across a range of industries largely
rooted in the footwear and soft goods genres. As creative 

specialists, we seek to use our informed intuition and intelligence for beauty to create meaningful experiences for our clients and the users of their products.
It is our ultimate goal that the depth and volume of these experiences span the lifetime of the products and leave the consumer wanting more from the brand.

Thursday, March 19th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

MGySgt John A. Croft

U.S.M.C. Special Operations Forces

Groundtruths:  A Lesson in Modern Leadership

A creative and highly interactive look at how U.S. Special Operations type Forces succeed worldwide...through Teamwork, Leadership and Communication (TLC).  This lecture is for anyone interested in the reality of modern leadership and business. The lecture will be filled with examples of TLC and a case study of a real world combat deployment. 

Brief Bio:

  1. USMC 26+ years.  Attained highest enlisted rank E-9/Master Gunnery Sergeant.  Highly decorated, dynamic and successful leader. 

  2. 21+ Years US Marine Corps Reconnaissance experience.

  3. Educated in Military Free Fall operations, Military Diving Operations, Scout/Sniper Operations and Reconnaissance and Surveillance Operations.

  4. 12 Worldwide deployments. Each deployment ranged from 6 months to
    10 months outside the U.S.

  5. 4 Combat deployments. Served 22 months in Iraq and
    7 months in Afghanistan. 

  6. Deployed to 40+ countries in Asia, South America, and the Middle East. Worked with foreign militaries, para-military organizations and law
    enforcement units. 

  7. Served at all levels of command.

Thursday, March 5th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

Ken Fry

Design Director, Microsoft

The Future of our Digital Possessions, Memories, and Moments

Three interrelated technology waves—cloud, mobile, and social communications—are collectively driving generational changes to our cultural landscape. Examples of these changes spring up every day. We listen to our music using cloud based streaming services, engage in personal communications using social media services, and preserve our digital memories using online storage services. But the designers of these experiences risk building the modern equivalent to the "horseless carriage" by relying on old models and metaphors. The future of our digital things depends on our ability to shatter old metaphors and actively shape the technology that will transform our culture in fundamental ways. 

In this presentation, Fry will discuss how major shifts in our technology, culture, and policy are setting the scene for the future of collaboration and communication around our digital stuff, and the unique role designers have in defining that future.

Ken started his career as a designer for Microsoft where he held leadership positions on user experience teams for the company’s hardware and software divisions. While at Microsoft he helped shape the design strategy that would transform Microsoft’s consumer software business. He led large multi-disciplinary teams in designing the first Surface table concept, delivering the first signature concept PCs aligned with Microsoft Windows design principles, and evolving Microsoft Hardware’s design strategy from one-off products to diverse product lines. 

As design practice director for Artefact (, Ken was frequently hired by companies to facilitate and coach global technology leaders
to develop game-changing innovations on television, tablet, phone and PC technology platforms. Today Ken is responsible for Microsoft’s cloud storage and collaboration design strategy as the Director of Design for Microsoft OneDrive. 

Ken has gathered an impressive collection of awards, including FastCompany (nee Business Week) IDEA award, Design Zentrum Red Dot, and ID Magazine Annual Design Review. He parlays his experience into helping others by teaching design courses at Seattle University and his alma mater, the University of Washington. Additionally, he chairs the University of Washington Department of Design Professional Advisory Council, a consortium of over 25 corporate and consulting design organizations who facilitate dialog and collaboration between the university and pacific northwest design practitioners.  His articles and interviews have appeared in several publications including Business Week, FastCompany,, and the 2008 book Building Design Strategy
edited by Thomas Lockwood and Thomas Walton.

Thursday, March 12th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

Leslie Speer

San José State University & the Simple Limb Initiative

Help Others, Help Yourself…Through Design

Design is extremely powerful and can be an engagement through which one can find the secret to happiness, not just for oneself, but for others. Come discover, through discussion and activities, the basic tools to help you find your passion AND in the process help others improve their lives.

Leslie Speer is a designer and educator with a long-time passion for helping people use design to improve their world and others’ lives. For the last twenty years she has been educating students, currently as a professor in industrial design at San José State University and, before that, as professor and Assistant Chair at California College of the Arts. She emphasizes innovative interdisciplinary courses and projects, often with students or user populations in emerging markets including Colombia, Costa Rica, Mexico, Cameroon, Mongolia, and rural China. She pioneered the teaching of sustainable design and design research to undergraduates while at CCA, and for ten years co-taught a new product development class with design students collaborating with MBA and graduate engineering students from UC Berkeley. Leslie received the prestigious Educator of the Year award from the Industrial Designers Society of America in 2009. Professionally she has worked for companies and clients in the USA, Europe and Mexico, including Dupont, Philips, Oracle/Sun Microsystems, Frog Design, the Costa Rican Ministry of Culture, Banomex, and various NGOs. She has extensive consulting experience working on initiatives using design to create economic stability for artisans and rural farmers. She is founder and past Chair of the IDSA Design for the Majority Professional Interest Section, and is a guest lecturer at the Ecole Nationale Supérieure de Création Industrielle in Paris and the Shanghai Institute of Visual Arts in China. She received her BS in industrial design from California State University at Long Beach and her Masters in Design (MDES) from Middlesex University in the UK.

Thursday, March 26th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

James Paick & John Park

Concept Designers

To Inspire Through Design

This lecture will share insight of what concept design is. How our passions & inspirations not only allow us to develop a career as a designer, but also allow us to inspire and influence pop culture, and people’s everyday lives. We’ll also share our portfolio, backgrounds & experiences, from our student life to becoming a professional.

James Paick is the founder and Creative Director at Scribble Pad Studios and Co-Founder of Brainstorm School. James has acquired over 15 years of design experience in the video game, film, animation, theme park and illustration fields as well as over 7 years of design education experience.

Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in the entertainment field. James has developed many projects for various clients such as Riot Games, Naughty Dog, EA, Sony, Respawn, Epic Games, Activision, NC Soft, Crystal Dynamics, Magic the Gathering and many more.

James is also heavily involved in education, educating the future of the entertainment industry for over 7 years now. He has taught at many design institutions such as Brainstorm School, Art Center College of Design, Otis, FIDM, Concept Design Academy, FZD, CGMA master academy and multiple workshops both in the U.S. and internationally.

More information at:

John Park is currently working as a Concept Artist in the film industry. He attended the Art Center College of Design in Pasadena, California where he majored in product design. His list of past clients include companies such as Disney, Hasbro, Mattel, Blur Studios, Riot, Universal, Columbia Pictures, ILM, Blindwink, Ghosthouse productions, Adhesive games, Insomniac, Sony, Naughty Dog, Square-Enix, Legendary Pictures, Warner Brothers, Paramount, Treyarch, and Lightstorm.

More information at:

Thursday, April 9th, 7:00 – 9:30 pm

In The Design Department Duncan Anderson Design Gallery

Gustavo Crembil


Informal Practice

Gustavo Crembil presents his recent work in which he emphasizes the topics
of craft as critical thinking and the exploration of urban/social networks.

Gustavo Crembil’s practice draws from the fields of design, architecture, craft, performance art, communication, and political activism. He holds a Masters of Architecture from Cranbrook Academy of Art and a professional Architect Diploma from Universidad Nacional de Cordoba, Argentina. A Fulbright scholar, he has received several grants and awards, such as Unesco-Aschberg, Argentina’s Fondo Nacional de las Artes and Fundación Antorchas, RPI’s Browns Travelling Fellowship, Acadia / Flatcut, and Vida 14.0 Art & Artificial Life (Fundación Telefónica, Spain). Among his residencies are appointments at the Hypermedia Studio/UCLA and European Ceramic Work Centre (The Netherlands). His
work has been presented at Dutch Design Week (2009, Eindhoven), Acadia conference (2011, Calgary), RE-New Festival (2013, Copenhagen), Transitio_MX (2013, Mexico), and soon at Disruption / ISEA (2015, Vancouver).

In 2004 he was guest Architect-in-residence at Cranbrook Academy of Art.
He was a founding partner of THEM: Lynch + Crembil, a practice recognized
as an emergent architectural voice by the Museum of Modern Art and by ACSA/JAE for their ‘design as scholarship’ work. Currently he is Assistant Professor
of Architecture at the Rensselaer Polytechnic Institute.  He lives and works in
Troy, NY.

Thursday, April 16th, 7:00 – 9:30 pm

In The COTA University Theatre
Park in Lot 7 adjacent to 7th street and near the University Theatre – $5

Jason Morris

Morris Creative Studio LLC

Film Screening: Teague: Design & Beauty

A biography of the life and work of the American designer, Walter Dorwin
Teague (1883-1960).

Teague's is a story of a poor young farm boy who travels to New York City to become an artist, but ends up creating the new profession of industrial design
that helps shape a modern America.

Jason is an industrial designer with 15 years of consulting product design experience. Over forty of his designs have made it to the market to be successful and award winning products. He was a founding principal of the award winning design firm tool. in Boston, Massachusetts, and now runs a new design consultancy serving select clients in the region.  Professor Morris earned his Master's of Industrial Design from Pratt Institute in 1996 and his Bachelor of Science in Mechanical Engineering from West Virginia University in 1992.

After making a short documentary about his bicycle design project in Uganda, Hoima Bicycle, which won the best documentary short award at the 2009 NW Projections Film Festival, Jason connected with the TEAGUE design studio in Seattle to make a documentary about their founder, Walter D. Teague. In January 2010 he began digging through countless boxes of archives in Seattle and discovered photographs, renderings, and documents dating back to the early 1920s. He then interviewed former staff, Teague’s grandchildren, historians, and designers all over the United States. After over three years of research, he wrote a script, filmed product designs and drew over 100 illustrations to depict key moments in Teague’s life.

The COTA University Theatre parking is in Lot 7 adjacent 7th Street near the University Theatre – $5

Thursday, April 23rd, 7:00 – 9:30 pm

In The Design Department Lecture Hall Room DESN 112

Robin Richesson

Storyboard Artist for the Entertainment Industry and CSULB Professor, SOA

The Creative and Practical Uses for Storyboards

This lecture describes the creative and practical uses for storyboards in the entertainment and advertising industries, based on Robin’s 30-year career as a storyboard artist. Robin has worked on many feature films, television series, and commercials, as well as for advertising agencies.

Robin Richesson is a freelance illustrator living in Long Beach. She works primarily as a storyboard artist, production illustrator and costume illustrator in the film industry. Her credits for costume Illustration include such films as Forrest Gump, Beloved, Contact, The Spiderwick Chronicles, War of the Worlds, Buddy, The Polar Express, Little Women, The Curious Case of Benjamin Button, Unbreakable, Stuart Little, Mars Attacks!, Cable Guy and IRONMAN. As a storyboard artist, her credits include American Beauty, Aeon Flux, Jennifer’s Body, Evan Almighty, Starship Troopers, Mars Attacks! and Peter Pan. As a production illustrator, she worked on The Last Airbender, Small Soldiers, What Lies Beneath, The Grinch, Castaway, Contact, Viva Rock Vegas, Parks & Recreation, and True Blood. She was included in Entertainment Weekly magazine’s “100 Most Creative People in Hollywood” list for 1998. Her most recent projects include Jack Reacher, The Fantastic Four, Smurfs 2, MadMen (AMC Cable Series), and Castle (ABC TV Series).

In addition, she has illustrated for magazines, newspapers, educational companies and children’s books. Robin received a BFA in Illustration and a MFA from California State University, Long Beach, where she now teaches. She continues her work in the entertainment industry, and on other illustration projects.

Thursday, April 30th, 7:00 – 9:30 pm

In The Design Department Lecture Hall Room DESN 112

Mike Russek

1028 Designs

Following Your Bliss and Being Able to Afford Sushi

My goal is to show students how make corporations pay for their art. Many students leave school with an abundance of talent but very little direction on how to make it viable for them. I plan to show students how to maintain their artistic soul without  having to work a job unrelated to their interests by showing them a chronological timeline of my own personal experiences and designs. Essentially
I will be discussing how to make money while maintaining artistic endeavor.

Mike Russek received his MFA in 2001 from The Maryland Institute College of Art. Shortly after moving to California he purchased a laser cutter and began experimenting on various techniques and processes that lead him to form his company, 1028 Designs. 1028 Designs specializes in unique one-off items such as projection mapped dj booths, stages, displays, tradeshow booths, custom jewelry, animation, fine art etc.

Thursday, May 7th, 7:00 – 9:30 pm

In The Design Department Lecture Hall Room DESN 112

Daniel Ballou


Pointless Projects

Daniel Ballou lives in Long Beach and grew up immersed in Southern California culture; i.e. skateboarding, playing music and hanging out in parking lots. He founded Dashdot, a design consulting studio, in 2007. Since then, he and the Dashdot team have been operating in a range of industries including consumer electronics, housewares and beauty. He has received Red Dot, IDEA, and Good Design awards.

Occasionally working on personal projects with no client in mind, and with no real end goal, provides me with the freedom and space to simply enjoy the act of design. As it happens, I usually learn something, or meet someone along the way that furthers our work at the studio. Sometimes my "pointless" designs end up being licensed and making money, or getting good publicity, but that’s not the point. The point is to keep it pointless and explore. I’ll talk about some of these projects and why they’ve been so valuable to me.

Some of the projects, pointless or not, can be seen at

Thursday, May 14th, 7:00 – 9:30 pm

In The Design Department Lecture Hall Room DESN 112

Chip Israel, Peter Maradudin,
David Jacques

Lighting Designers

Lighting Design Panel: Case Studies in Lighting Design
Methods and Process

In this special event, a panel of award-winning professionals from within
the lighting design industry present and discuss case study scenarios
highlighting lighting design process/methods utilized.

Chip Israel, car enthusiast, world traveler, educator, illumination advocate, and Founder of the LIGHTING DESIGN ALLIANCE, is an internationally recognized lighting designer for over 30 years. Chip established a Long Beach based-firm, where he built a select team of lighting design professionals who now serve a variety of projects and clients worldwide, including Disney, Los Angeles World Airports, Grand Park, Venetian and Beats by Dre. His team has won over 200 local, National and International Lighting Awards.

Peter Maradudin has been working with light for over thirty years, receiving numerous awards for his designs in both architecture and theatre. Studio Director at StudioK1, Peter has developed signature designs including the Spa at Encore at Wynn Las Vegas; Wolfgang Puck’s Cut in Las Vegas, Nevada; the exhibits at the new California Academy of Sciences in San Francisco, California; and the award-winning Crustacean Restaurant and Prana Lounge in Las Vegas. In addition, Peter has been acknowledged as one of the foremost theatre lighting designers in America, having designed the lighting for over 300 productions for Broadway, Off-Broadway and every major theatre in the country.

David Martin Jacques has designed productions for numerous theatrical, opera, and dance companies worldwide. These include productions at The Royal Opera House; English National Opera; La Scala; Teatro La Fenice; Lyric Opera of Chicago; New National Theatre of Tokyo; Los Angeles Philharmonic; The Mariinsky Theatre; Teatro dell’Opera Roma; Teatro San Carlo; Brooklyn Academy of Music, Welsh National Opera; Canadian Opera Company; Norwegian National Opera; Opera Hong Kong; Chicago Opera Theatre; Central City Opera; Long Beach Opera; Maggio Musicale Firenza; Teatro Lirico di Cagliari; Florida Grand Opera; Teatro Perez Galdos Las Palmas; Chautauqua Opera; Vancouver Opera; as well as television productions for NBC, PBS, and A&E. David has also consulted on lighting systems for numerous houses of worship throughout the United States, and is a writer and product reviewer for Church Production Magazine.

David serves as Head of Stage Design at California State University Long Beach. His book, Introduction to the Musical Art of Stage Lighting Design, is being used as the primary lighting textbook at numerous universities.